Level 4
| Basic Information | |
|---|---|
| School | Illusion |
| Classes | Bard, Wizard |
| Ritual? | No |
| Duration | Concentration, up to 1 minute |
| Components | V, S |
| Cast Time | 1 Action |
| Range | 120 feet |
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d1O for each slot level above 4th.